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    <title>Kinn blog</title>
    <link>https://kinn.gg/blog.html</link>
    <description>Product news and analysis from Kinn — community feedback, AI, and building products people love.</description>
    <language>en-us</language>
    <item>
      <title>Why game studios need to be using an MCP</title>
      <link>https://kinn.gg/blog/why-game-studios-need-to-be-using-an-mcp.html</link>
      <guid>https://kinn.gg/blog/why-game-studios-need-to-be-using-an-mcp.html</guid>
      <category>Engineering</category>
      <description>AI and MCPs can be the secret ingredient to unlocking productivity across your organization. We go through how they work, and how to get started.</description>
      <pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>ChatGPT and Claude are making up data about your game.</title>
      <link>https://kinn.gg/blog/chatgpt-and-claude-are-making-up-data-about-your-game.html</link>
      <guid>https://kinn.gg/blog/chatgpt-and-claude-are-making-up-data-about-your-game.html</guid>
      <category>Analysis</category>
      <description>ChatGPT, Claude, and other foundational models are the wrong tool for game studios, and fundamentally misleading your team with bad data.</description>
      <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Kinn launches an agent that lets you talk to all of your players at once.</title>
      <link>https://kinn.gg/blog/kinn-agent-launch.html</link>
      <guid>https://kinn.gg/blog/kinn-agent-launch.html</guid>
      <category>Product</category>
      <description>After a year of building the right data foundation, we're launching the Kinn Agent. An AI layer that lets you query your entire player community the way you'd talk to a teammate.</description>
      <pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>How to Run Effective Queries on Discord, Reddit, YouTube, and Steam</title>
      <link>https://kinn.gg/blog/how-to-run-effective-queries-on-discord-reddit-youtube-and-steam.html</link>
      <guid>https://kinn.gg/blog/how-to-run-effective-queries-on-discord-reddit-youtube-and-steam.html</guid>
      <category>Guides</category>
      <description>Semantic queries unlock next-level capabilities with powerful AI and LLM functionality. Kinn searches for feedback across Discord, Steam, YouTube, Reddit, and Twitch for the most comprehensive view possible.</description>
      <pubDate>Mon, 14 Jul 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>How Kinn Equips Global Studios with Better Research and Discovery on Steam</title>
      <link>https://kinn.gg/blog/how-kinn-equips-global-studios-with-better-research-and-discovery-on-steam.html</link>
      <guid>https://kinn.gg/blog/how-kinn-equips-global-studios-with-better-research-and-discovery-on-steam.html</guid>
      <category>Product</category>
      <description>Enterprise publishers and AAA studios take Steam Discussions and Reviews further with a suite of scalability features.</description>
      <pubDate>Thu, 19 Jun 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Elden Ring Nightreign is an ambitious attempt at something different. Fortunately, there's a simple path to getting it right.</title>
      <link>https://kinn.gg/blog/elden-ring-nightreign-is-an-ambitious-game-that-can-be-better.html</link>
      <guid>https://kinn.gg/blog/elden-ring-nightreign-is-an-ambitious-game-that-can-be-better.html</guid>
      <category>Analysis</category>
      <description>We're big fans of FromSoftware and the soulslike games they've perfected over the years. Elden Ring Nightreign is a bold initiative to try something new. With a little bit of polish and listening to the community demands, it could be a lot better.</description>
      <pubDate>Mon, 02 Jun 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Kinn now translates all incoming content for game studios.</title>
      <link>https://kinn.gg/blog/kinn-now-translates-all-incoming-content-for-game-studios.html</link>
      <guid>https://kinn.gg/blog/kinn-now-translates-all-incoming-content-for-game-studios.html</guid>
      <category>Product</category>
      <description>From Steam Discussions and Reviews, to YouTube comments and Reddit threads, Kinn takes all incoming commentary and translates it to your local language. Finally get a 100%, comprehensive picture of how your global playerbase feels about your game.</description>
      <pubDate>Mon, 12 May 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Discovering trends in Discord conversations just got much easier.</title>
      <link>https://kinn.gg/blog/discovering-trends-in-discord-conversations-just-got-much-easier.html</link>
      <guid>https://kinn.gg/blog/discovering-trends-in-discord-conversations-just-got-much-easier.html</guid>
      <category>Product</category>
      <description>With critical features such is topic-discovery, automatic bug detection, contextual search, and thread ranking, our Kinn Discord Bot is now live and organizing feedback for game studios.</description>
      <pubDate>Wed, 23 Apr 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>What 10,000 steam reviews say about Assassin’s Creed: Shadows</title>
      <link>https://kinn.gg/blog/what-steam-reviews-say-about-assassins-creed-shadows.html</link>
      <guid>https://kinn.gg/blog/what-steam-reviews-say-about-assassins-creed-shadows.html</guid>
      <category>Analysis</category>
      <description>We dive in to the steam reviews for Assassin's Creed shadows. Our take: game studios should not be afraid to delay their games.</description>
      <pubDate>Wed, 09 Apr 2025 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Listening to your players is a necessary, but impossible task. We’re building Kinn.gg to solve it.</title>
      <link>https://kinn.gg/blog/why-we-started-kinn-gg.html</link>
      <guid>https://kinn.gg/blog/why-we-started-kinn-gg.html</guid>
      <category>Company</category>
      <description>To succeed in 2025, game studios need to listen more to their players. But listening to players uniquely challenging. We're building Kinn to solve that problem.</description>
      <pubDate>Sat, 05 Apr 2025 00:00:00 GMT</pubDate>
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